It appears to have electronics that are to be expected of a regular intercom. However, recording devices have found no such audio for detailed accounts, see Experiment Logs designated YYYY-e-1 through 3. D, a year old lightly bronzed male of small build and with no notable mental features has been chosen as a test subject to find possible results of interaction with SCP-YYYY.
You hear anything? D is ordered to leave. Post-test screening shows no anomalous signs. Below are the results:. Know what I do? Surely you do, surely somebody knows. That you were going to lock me away never to be found. To protect people. You should protect. I told you. Nobody can help. Nothing I can do, no point, no hope.
D vanished 3 days later, leaving behind only a small pool of blood and a chunk of flesh believed to be from the front of his neck in his dormitory. Is it connected to you? D, confirm, you are absolutely positive that you hear nothing. Nothing at all. Please report any abnormalities you feel or notice.
D shows boredom for rest of test, reports no further voices throughout or any anomalous activities for that matter. D, a year old Caucasian female of average build and with no notable mental or physical features, has been chosen as a participant in one of the final experiments involving SCP-YYYY.
As explained in the de-briefing, report any voices heard during testing. Psychic signals? Like, it's definitely not psychic. D and Dr. You have to get them out! D is ordered to leave, though she does so reluctantly, apparently wishing to discover source of voices.
These details were hidden from D in an attempt to retain her mental state, successfully. Well, this is new. Well, just listen. I hope. Create account or Sign in. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. Click here to edit contents of this page. Click here to toggle editing of individual sections of the page if possible.
Watch headings for an "edit" link when available. Append content without editing the whole page source. If you want to discuss contents of this page - this is the easiest way to do it.Scientists form the backbone of the Foundation; they work on a wide range of roles from standard research to more specialized fields.
They are often seen wearing white, short-sleeved buttoned shirts with matching colored pants, red dotted ties, and brown shoes. Most of the scientists encountered in SCP - Containment Breach are killed shortly after the breach begins through various ways.
Any other personnel are not seen from the player's perspective, as the site is barren by the time they get deeper into the facility. Various scientists are seen throughout the game. Some of them only appear in short, scripted events, while others take on recurring roles.
This section covers the former, with more significant scientists being given their own section further down in this article. In the intro officea scientist can be seen in a cubicle talking to someone else over a computer about SCP 's breach prior to the game. There is a chance that the player will encounter a scientist attempting to go through a Tesla coil hallwayonly to be shocked and killed by it.
When the player comes across a t-shaped hallwaythere is a chance that SCP will eject a scientist from the Pocket Dimensionvia a black corrosion spot on the ceiling. The scientist's corpse will always fall from the ceiling and have suffered heavy corrosion damage from SCP After becoming fully infected with SCPa small cutscene will play out showing D approaching and consuming a scientist while he pleads for mercy.
A dead scientist can be found outside the elevator to the Warhead Room. A dead scientist can be randomly encountered in SCP On some occasions it will be floating and rotating in mid-air. Security Chief Franklin Carey is the head of security across the entire facility. He is arguably the most prominent minor character throughout the entire game. While the player is being escorted to SCP 's containment chamberthe site's PA System will announce that Franklin needs to report to the chamber immediately.
While being escorted through the intro officethe player can glimpse Franklin walking below the catwalk. Franklin will appear in SCP's chamber, on the other side of a glass window giving instructions to the Class-D personnel.
Should the player not comply, he will order the attending guard to terminate them. When inside the housing chamber, Franklin will hesitantly note that the door system is malfunctioning, before being abruptly cut off by the blackout.
Later when returning to the intro officeFranklin can be seen warning Agent Ulgrin about SCP standing behind him. Ulgrin will then turn around to stare at it and escape the room with Franklin. Turret to impede its movement, a move of which is successful.
Once the breach starts, an unknown character will announce that the site is experiencing multiple containment breaches and is therefore being put on full lockdown. This message is repeated continuously over channel two of the radio. A person, who is presumably the unit adviser of Nine-Tailed Foxwill announce the task force's arrival once the player reaches the Entrance Zone. Another person heard over the outdoor public address system at Gate B will announce SCP 's escape as well as the detonation of the Alpha Warheads.
Doctor Charles Gears ' office can be found in the doctors quartersbut there is currently no way to enter it as of now.The radio is an equippable item in the game that it is essential in supplying the player with information by listening to conversations being broadcast amongst Foundation Staff. The player can switch through Channels by pressing the corresponding number key. Note: The voice acting used on this channel is by SolidBakerthe previous voice actor for the scientist speaking over the intercom in SCP 's chamber.
Relays a series of prerecorded messages that provide guidance, morale and site announcements for personnel. The messages are always accompanied by a cheery, albeit slightly discordant theme tune. Occasionally, a distorted message will come upon the radio feed. The radio jingle is off-key and in reverse and a message can be made out by an unknown male voice. It is unknown who the voice belongs to and what intentions they may hold.
It may possibly be SCPas this message bears a passing resemblance both to its voice and certain phrases used by the mask. Occasional chatter between MTF units can be heard. The voice of an unknown person can be heard getting captured by SCP Putting the radio into SCP on "Very Fine" will result in the radio scrambling uncontrollably through the channels, as well as emitting a series of loud tones.
If the player pays attention to the pattern of beeps, they will obtain the code to Dr. Maynard's office without having to take a trip to the Pocket Dimension to obtain the burnt note. Sign In Don't have an account? Start a Wiki. Contents [ show ]. Spoilers end here. Categories :. Cancel Save.Home Discussions Workshop Market Broadcasts.
SCP - Security Intercom Roblox ID
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Severely Artistic. Items Breach with More SCP's.
Created by Swager. Breach [CW 2. Created by ZGFueDkx. Created by Vinrax. I added this addon, because to correct the error "Missing Map". Old Class D Model. Created by jq ue ar y. This is a ragdoll ONLY. I was bored so I decided to test this model but then decided to publish it to the workshopIn SCP - Containment Breachtheir primary task is to handle containment breaches by re-containing all active, hostile SCP instancesrescuing surviving Foundation personnel and terminating any rogue Class-D personnel.
The amount of units in an individual squad can range from 3 to over Each Task Force is assigned a unique combination of a Greek letter and a number. They are the primary MTF unit encountered in SCP - Containment Breach and are comprised of nine members, each member representing and identified as one tail in the groups namesake. They wield an FN P When the player enters the Entrance Zonethe intercom will announce that Nine-Tailed Fox has entered the facility.
Once inside, they will begin wandering around the site and upon locating the player, they will open fire at them, making them an active threat. They can also utilize security cameras as a means to track the player's location. The player must use any means possible to avoid getting killed by Nine-Tailed Fox, be it by running from them or even crouching to hide.
They cannot go through Tesla gates without using the radio and communicating with their commander to deactivate the Tesla gates before proceeding, so the player can use the gates as a means of eluding the MTF. If the player is shot but manages to escape, they will begin to bleed. If the player does not use a first aid kit to treat the wounds, they will die from blood loss.
The amount of damage and blood loss is determined by where the player is shot, with headshots being an instant kill. However, the player can use a ballistic vest in order to protect themselves better from incoming fire.
Be forewarned, as the vest will not protect the head or the legs, and getting hit in the torso will still cause injuries and deplete the player's stamina, making escape more difficult. A heavy ballistic vest is able to protect you more, absorbing most of the damage, so, keep in mind putting the normal vest in SCP to get heavy protection.
When they come into contact with SCPthey will immediately cease all other activities, including pursuing the player.Intercom Shenanigans
Each member will notify the other when they are about to blink. Eventually they will place SCP inside a containment box and will proceed to deliver it to its containment chamber. Encountering an SCP instance or an SCP infected results in the unit attempting to eliminate the given target. If the player is caught by SCP in its containment chambera scene plays out depicting the player, now an instance of SCP, hobbling towards three Nine-Tailed Fox members.
Shortly after, they will start shooting the player, killing them. They will focus their sights on SCP attempting to escape the facility if the player has not yet contained it. They will activate the H. Turret to make SCP retreat, then go back to focusing their attention on the player if they haven't made their escape yet. If the player disabled the warheads, two MTFs will come through a nearby door and terminate the player.
Previous MTF model from v 0. The MTF logo as it appears in the loading screen. Sign In. Jump to: navigationsearch. Categories : Hostile Foundation Characters. Navigation menu Namespaces Page Discussion.
Views View Modify Edit source Logs. This page was last edited on 29 Marchat The PA System is a site-wide automatic announcement system that can be heard in the intro sequence. The system can call a wide variety of personnel to various locations.
Sign In. Jump to: navigationsearch. The following combinations are possible: Opening line " Attention. They are listed below. Stay secure, stay vigilant. Come on down and get motivated! Not even you are exempt from scrutiny. Stay paranoid, stay vigilant.
Drop by the faculty gymnasium and feel free to participate in a game of community badminton on sundays! Freshly brewed coffee is served at the cafeteria at all hours. This years film: 'Area Panic and Terror 2 miles under'! Please report to containment chamber immediately.
Please report to Heavy Containment Checkpoint C. Report to administrations office immediately.
MTF Epsilon-11 ("Nine-Tailed Fox")
Please report to administration complex. Category : Foundation. Navigation menu Namespaces Page Discussion. Views View Modify Edit source Logs. This page was last edited on 6 Aprilat Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO.All remaining survivors are advised to stay in the evacuation shelter, or any other safe area until the unit has secured the facility.
The number of units in an individual squadron can vary from 3 to more than Each Task Force is assigned a unique combination of a Greek letter and a number. Mobile Task Force Epsilon " Nine-Tailed Fox " is an intensively trained Task Force that is dispatched to handle situations where control is lost, and several breaches are confirmed.
Their uniform consists of brown-orange fatigues, body armor, a ballistic helmet with a gas mask, and a bulletproof vest. They carry an FN P90 submachine gun. Once inside, the MTF will begin wandering around the site and upon locating the player, they will open fire, making them an active threat to the player.
The amount of damage and blood loss is determined by where the player is shot, with headshots being an instant kill, legs taking some time to kill, and the same with arms.
A torso shot will kill you from blood loss much quicker than a leg shot, for example. However, the player can use a ballistic vest in order to protect themselves better from incoming fire.
Be warned, as the vest will not protect the head or the legs, and getting hit in the torso will still cause injuries and deplete the player's stamina, making escape more difficult. In the event that they encounter SCPone of them will be affected by his lethal touch, and the others will back off and flee.
Shortly after, the MTF shoots the player, killing them. If they encounter an SCP instance, they will also open fire on it. They will focus their sights on an escaping SCP if the player has not yet contained it. They will activate the H. Turret to contain SCP, then go back to focusing their attention on the player if they haven't made their escape yet.
If the Player already containedthe MTF will go straight for the player, taking them into custody. If the player disabled the warheads, two MTF operatives presumed to be from a different unit, Cloud Nine will come through the blocked door and terminate the player.
One will also randomly spawn outside of Gate B pathway to block D's possible attempt of escaping the room. One of the fighters of this operative group - Corporal Sanders - is the protagonist of the addon SCP - Nine-Tailed Fox Modand is also mentioned in one of the endings.